By Candlelight
Concepts and Ideas by Hunter Hoffman and Reid Robertson
Our 2D Animator, Reid's Website: https://reidmorestoryboards.weebly.com
Our Composer, Brandon's Contact: brandonblanchardmusic@gmail.com
By Candlelight
A story of finding your passion, love of your craft, and sharing your love with others.
This Film has won multiple awards during its film festival timeline, including:
-Best Student Film in Gulf Coast Film and Video Festival 2024
-Third Place in Trinity Film Festival 2024-Best Sound at the Trinity Film Festival 2024
-Onrios Film Awards Finalist in New York 2024
-Semi Finalist in Serberst International Film Festival (SiFF) 2024
-Nominee at Montreal International Animation Film Festival - ANIMAZE 2024
-Nominee at Southern Oasis Film Festival
-Honorable Mention at Los Angeles Film Festival 2024
And Official Selections by the following festivals
-First-Time Filmmaker Sessions - by Lift-Off Global Network 2024
-The ASIFA-East Animation Festival 2024
-Sidewalk Film Festival 2024

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Meeting the Star Actor!
His Earliest Designs
His first initial designs had many of the same ideas as they do now but with some differences in proportions.
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His first Appearance
It wasn't until this sketch that I realized which direction I wanted to go with the character.
Who was this character?
After figuring out what he generally looked like, I had to figure out who he was. What were his motivations, what does he like, and how does he react to the world? These were thoughts I had whilst sketching these drawings,
Who did he play with?
Inspiration for this character's designs came from looking at the seven dwarves from Snow White. I wanted his head to be heavy on the bottom and to have a very prominent nose as the dwarves did.
The initial idea called for his wife to be a part of the film, though her appearance was no longer necessary.
Expressions
I wanted this film to feel as 2D as possible in its shape language, experimenting with how this character could react was one of my goals for this expression sheet
Edwin's Modeling
I took all the designs I had of the character and created a rough mold of the character in ZBrush. From ZBrush, I exported the OBJ File and uploaded it into Maya where I re-topologized it with the mindset of how I wanted this character to deform.

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First Animation test
I wanted to see what kind of animation to use on the characters and what would look good with him
Hair Test
Showcasing getting the hair to move automatically with head movement.

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Assorted Color Keys from the Film
What was the lighting going to look like throughout the film?
Render Tests
These were some of the first passes at trying to match the color keys